Our Art
These are the projects we have previously released, as well as those that are currently in development. Many of these are exclusively available through our Patreon.
Dead Reckoning (ALPHA)
This project is currently available through our Patreon at the Hex-Processor tier or higher.
Dead Reckoning is a small-scale, skirmish game, focused in customizing your units. Guide your undead faction through a mysterious necropolis, conquering its secrets and learning more about the forces animating you. Whether it’s fighting in cathedrals made from fossilized ribs the size of skyscrapers to plunging through the lightning-strewn caverns of the spinal column, to even heading back above to the cities that have built themselves around a corpse of incomprehensible size and unimaginable power, there’s never a moment where there isn’t some kind of fight breaking out.
HEAT: High Excitement Action Tabletop (BETA)
This project is currently available through our Patreon at the Mechapprentice tier or higher.
HEAT - short for High Excitement Action Tabletop - is built on an extremely simple, fast resolution mechanic that is able to then create a completely unexpected outcome, despite the fact it uses no dice or randomness at all. It recreates the tension and thrilling action of a fast paced video game or bone breaking action movie with just a few simple mechanics that unfold into greater and greater complexity as you apply yourself to the game.
The Last Masquerade (Released)
This project is currently available through our Patreon at the Cyber-Familiar tier or higher.
This game is now available in itch.io and to all our Patreon backers.
You have been invited to the most exclusive masquerade ball. Dance across a shifting mansion, discovering its secrets as you advance your machinations – but beware. It is not only intrigue that threatens you; flowery monsters accompany flowery words, and if you drop your guard, they will kill you one by one.
Last Masquerade is a social deduction and intrigue game. Everyone plays guests in a deadly masquerade in a baroque estate, clinging to the safety of a Mask and pursuing secret Agendas. But you are not alone with your sins: a monster hides among the guests. One of you dons the persona of a creature hell-bent on carnage, playing with its prey as it turns you against each other, trying to get you all killed. Will you survive? Will you advance your own sinister goals? Or will you become just another trophy for the monster that prowls Orlesceu Manor?
Magic Dungeons (ALPHA)
This project is currently available through our Patreon at the Hex-Processor tier or higher.
Magic Dungeons is a exploration in giving new meaning to our beloved card games. Pick you favorite cards and assemble a drafting cube, creating a story, a dungeon and adventurers.
Then, reinterprete those same cards in a replayable, heavy customizable, dungeon-delving experience. Solve puzzles, disarm treacherous traps standing between you and treasure, secure powerful allies, overcome challenges and monsters. Beyond creating your own lists, you can use one of our own - including our custom playsets.
Ruin Has Come (ALPHA)
This project is currently available through our Patreon at the Hex-Processor tier or higher.
Do you have what it takes to survive the night? And those around you? How many will die? How many can you afford to lose? What is important to preserve? What will you make important? Ruin Has Come is a game all about making the tough decisions and being the one making such calls – instead of those that may be sacrificed. Set in a town besieged by darkness, the Townsfolk barricade themselves in precious Haven, trying to repel Threats creeping out from encroaching Dungeons.
In Ruin Has Come, you create a Town and those that live within. Then, you face a stream of Threats, deciding what you are willing to sacrifice to survive them. Finally, you and your choices welcome the dawn. In this brief respite, you can try to conquer Dungeons, rebuild the town, deal with the fallout of your leadership and peer into the abyss. If you are so willing, you may try to survive yet another night…
Split//Party
Split/Party is a newsletter dedicated to critical analysis of roleplaying games and examining the intricate and unexamined aspects of the artform of cooperative collaborative storytelling.
All things from the most interesting indies to the most striking pop games, across the material needs for making roleplaying games or the power fantasies made manifest through them.
Strays of the Realmscape (ALPHA)
This project is currently available through our Patreon at the Hex-Processor tier or higher.
This first set of this project, the Alpha Set, is currently available only through our Patreon at the Hex-Processor tier or higher.
Do you ever feel like the concept of immortal wizard-gods traversing across worlds would be a great roleplaying game, and is a concept wasted and unappreciated by certain properties? Strays of the Realmscape is born from similar feelings. You are a Realmroamer, a Stray, a being of magic and awe. You get involved and know of the lives of the inhabitants of different Realms, crafting silvery bonds that manifest as cards – Cantrips and Crafts. Your expanding collection of Spellbonds is used to create powerful spells that you are able to use in duels against other Strays and world-threats.
Grab some dice and pick your first Cantrips as you join in the defense of a newborn Realm against an encroaching empire.
Violet Tangerine (BETA)
This project is currently available through our Patreon at the Mechapprentice tier or higher.
Violet Tangerine is a roleplaying game about the 2e edition of the Italian Job TTRPG, a more streamlined version of the original TTRPG from the 60s; it is lost media, found only reprinted in the last pages of d20 Italian Job released under the OGL in 2003.
It is also a game about heists. The tempo of a heist, the gathering of a Crew, the montage of a plan coming together and when everything falls apart.
In this game you gather a crew of talented and determined individuals and have them try to beat a heist-like scenario. One of you will play the opposition, the House protecting its prizes. Every action counts, so plan carefully and try to squeeze as many advantages for later, but beware, the House creates new threats as your options decrease.
Can you make it to the end of the scenario and escape with a big payout?
XII: Inner Demons (Released)
This project is currently available through our Patreon at the Cyber Familiar tier or higher.
You have become the target of a monstrosity beyond human reckoning. An otherworldly monster known as an Archdemon, which has pulled you into a surreal and nightmarish world of magic and mystery.
It has weaponized your fears, manifested your darkest terrors into the world around you, and now waits for twelve days to pass, at the end of which it will break into the world and devour you whole.
But you are not alone. With others pulled into the wake of the Archdemon and your own cadre of lesser demons willing to fight alongside you to save their own skin, you’ll have to call on every last drop of your will and your courage to survive.
You have twelve days. Will you manage to stop the clock?